The 31 Core Gamification Techniques (Part 2: Social & Competition)

Sam Liberty
9 min readFeb 10, 2025

In Part 1 of this series, we looked at progress and achievement mechanics. These fundamental techniques tap into our desire for growth and mastery. Progress bars, experience points, levels, and other tools help users see how far they’ve come.

But individual progress is only part of the story. Social mechanics transformed some of the most successful apps ever built into genuine phenomena. Strava didn’t just make running trackable. It created a world where every street corner could become a racetrack, every hill a challenge to conquer. Peloton took the loneliest piece of exercise equipment in the gym and built a community around it. LinkedIn made professional development feel less like homework and more like a multiplayer game.

Yet social features are also the riskiest gamification techniques to implement. Users guard their privacy carefully. Not everyone wants their self-improvement journey broadcast to the world. What drives engagement for one group can completely alienate another.

When social mechanics work, they create the kind of viral growth and long-term retention that product teams dream about. Users bring in other users. Communities form. Network effects take hold. But when these features fail, they can sink an otherwise promising product.

This second part of our series examines eight core social and competition mechanics. These techniques tap into our natural desires for recognition, status, and community. They can transform solo activities into powerful shared experiences. But they must be implemented thoughtfully and with clear purpose.

The most successful apps understand that social features aren’t add-ons. They’re tools that should enhance core value, not replace it. Let’s look at how to use them right.

The previous section outlined the first 9 Core Gamification Techniques, so this list starts at 10. If you want to catch up, head back to the beginning!

10. Leaderboards

What it is: A ranked display showing how users perform against each other on specific metrics. Leaderboards can be global, segmented by groups, or filtered by time period.

Why it works: Leaderboards tap into our competitive nature and desire for status. They provide context for our performance and create natural goals: moving up ranks, reaching the next tier, or maintaining position.

Best uses: Leaderboards thrive in skill-based activities where users can meaningfully improve their performance. They work particularly well in fitness apps, learning platforms, and games of skill.

Watch out for: Many users find leaderboards demotivating. They’re especially problematic in health apps or anywhere users track sensitive information. Never use them when performance depends more on circumstances than effort.

Warning Signs:

  • Low-ranked users stop engaging entirely
  • Users complain about unfair matchups
  • Competition creates toxic behavior
  • High-ranked users manipulate the system

This only works if users match against genuine peers. Fake AI users and “peers” that far outclass users (or the opposite) will lead to disengagement. Peloton’s leaderboards work because they group riders by experience and ability. A meditation app ranking users by session length would miss the point entirely.

Real world example: Strava’s segment leaderboards succeed by creating micro-competitions around specific routes. Users compete against relevant groups: age, gender, or connection type. The competition feels fair and meaningful.

11. Leagues/Divisions

What it is: Competitive groupings that match users of similar skill or activity levels. Unlike simple leaderboards, leagues create distinct competitive communities with clear boundaries.

Why it works: Leagues solve the core problem with basic leaderboards: discouraged users at the bottom. By grouping similar performers together, they create winnable competitions at every level.

Best uses: League systems excel in competitive platforms where users have varying skill levels. They’re perfect for educational apps, fitness platforms, and anywhere sustained competition drives engagement.

Watch out for: Leagues fail when divisions feel arbitrary or advancement rules aren’t clear. Avoid systems where users can game their placement or where competition feels unfair.

Warning Signs:

  • Users purposely lose to drop divisions
  • Specific divisions become ghost towns
  • Users can’t understand advancement rules
  • Competition feels meaningless within divisions

The key is creating genuine progression between divisions. DuoLingo’s leagues work because advancing requires consistent effort and skill. Users feel accomplished reaching higher leagues.

Real world example: Fantasy sports apps use divisions masterfully. Players compete against others of similar skill and experience. Promotion and relegation keep competitions fresh and meaningful.

12. Social Sharing

What it is: Features that let users share their achievements, progress, or content with others. This can range from automated progress posts to carefully crafted social media moments.

Why it works: Sharing serves multiple human needs. It validates achievements, builds community, and creates accountability. For many users, an accomplishment feels more real when shared with others.

Best uses: Sharing features shine when achievements are genuinely noteworthy. They’re perfect for milestone moments, personal bests, and creative accomplishments worth celebrating.

Watch out for: Over-automation kills sharing. Users hate apps that spam their social feeds. Avoid pushing sharing on private activities or making it feel forced.

Warning Signs:

  • Share rates drop after initial excitement
  • Users complain about share pressure
  • Automatic shares feel spammy
  • Shared content generates no engagement

Sharing must be controllable and a meaningful choice for the user. Strava lets users choose what to share and with whom. Each share represents a genuine achievement.

Real world example: Wordle’s sharing mechanics succeeded because they were clever and unobtrusive. The simple emoji grid conveyed achievement without spoiling the puzzle for others.

13. Group Challenges

What it is: Time-limited competitions or cooperative goals shared by multiple users. Unlike individual challenges, group challenges create shared investment in outcomes.

Why it works: Group challenges combine competition with cooperation. They create social accountability while leveraging team dynamics. Success feels shared, making victories more meaningful.

Best uses: Group challenges work best when cooperation improves outcomes. They’re ideal for fitness apps, learning platforms, and workplace wellness programs.

Watch out for: Group challenges backfire when individual contribution isn’t clear or when team formation feels unfair. Avoid systems where one member can ruin the experience for others.

Warning Signs:

  • Groups dissolve after first failure
  • Individual contributions become unbalanced
  • Users avoid joining new groups
  • Challenge completion rates plummet

The key is balancing individual and group incentives. Apple Fitness+ creates challenges that reward both personal effort and team success.

Real world example: Fitbit’s corporate challenges succeed by creating natural teams and clear goals. Everyone contributes individually while working toward shared targets.

14. Community Recognition

What it is: Systems that let users acknowledge and celebrate each other’s contributions or achievements. This can include likes, awards, or more structured recognition programs.

Why it works: Peer recognition often matters more than automated achievements. Getting kudos from someone who understands your accomplishment creates genuine satisfaction.

Best uses: Recognition systems thrive in communities with shared interests or goals. They’re particularly effective in professional networks, learning platforms, and skill-based communities.

Watch out for: Recognition systems fail when they feel insincere or automated. Avoid creating inflation through too many awards or making recognition feel cheap.

Warning Signs:

  • Recognition feels meaningless from oversaturation
  • Users game the system for recognition
  • Recognition creates social tension
  • Genuine achievements go unnoticed

If you can’t maintain value there’s no point in increasing scarcity. Stack Overflow’s reputation system works because upvotes come from knowledgeable peers.

Real world example: GitHub’s star system succeeds through simplicity and authenticity. Stars represent genuine appreciation from other developers who understand the work involved.

15. Competitive Events

What it is: Time-limited contests that focus community engagement around specific goals or challenges. Unlike ongoing competition, events create special moments of focused activity.

Why it works: Events break the routine of regular engagement. They create urgency, focus attention, and give users stories to tell. The time limit drives participation.

Best uses: Events excel at rejuvenating engagement and creating community moments. They work best when they align with user goals while adding extra motivation.

Watch out for: Events fail when they feel too frequent or forced. Avoid creating event fatigue or making regular usage feel less meaningful.

Warning Signs:

  • Event participation declines each time
  • Regular usage drops between events
  • Users complain about event fatigue
  • Winners become too predictable

The key is making each event special. Peloton’s special rides succeed because they create genuine community moments around shared experiences.

Real world example: Pokemon Go’s community days work because they transform regular gameplay into social occasions. The time limit and special rewards make participation feel meaningful.

16. Collaborative Challenges

What it is: Tasks or goals that require multiple users working together. Unlike competitive events, collaborative challenges focus purely on cooperation.

Why it works: Collaboration satisfies our need for connection while removing competitive pressure. It creates shared stories and builds community through mutual achievement.

Best uses: Collaborative features shine when working together creates better outcomes than working alone. They’re perfect for learning platforms, creative tools, and community projects.

Watch out for: Collaboration fails when individual contribution isn’t valued or when the group dynamic feels unbalanced. Avoid situations where free-riding is too easy.

Warning Signs:

  • Individual effort becomes invisible
  • Free-riding becomes common
  • Groups fragment before completion
  • Collaboration feels forced

Cooperation needs to be genuinely valuable and not an extra chore. Duolingo’s clubs work because practicing language skills together improves everyone’s learning.

Real world example: Fitness apps that let friends share workout plans succeed by making exercise more social without forcing competition.

17. Status Symbols

What it is: Visual or virtual markers that indicate achievement, contribution, or standing within a community. Unlike simple badges, status symbols carry social weight.

Why it works: Status symbols tap into our desire for recognition and respect. They create visible hierarchies based on meaningful accomplishment rather than arbitrary rankings.

Best uses: Status features work best in communities where expertise or contribution matters. They’re ideal for professional networks, knowledge-sharing platforms, and skill-based communities.

Watch out for: Status symbols fail when they feel unearned or meaningless. Avoid creating inflation through too many symbols or making status feel arbitrary.

Warning Signs:

  • Status markers lose meaning over time
  • Users find ways to fake status
  • Lower status users disengage
  • Status creates unhealthy competition

The key is maintaining exclusivity through genuine accomplishment. LinkedIn’s verification badges work because they represent confirmed expertise or position.

Real world example: Twitter’s blue checkmark originally succeeded because it represented verified identity and notable status. Its value came from careful curation.

I’ll draft the Pattern Combinations section for Part 2 (Social & Competition):

Pattern Combinations: Social & Competition

Social and competition mechanics work best when thoughtfully combined. Here’s how successful apps layer these patterns:

Leaderboards + Leagues

Combine these when you need to make competition accessible to all skill levels. Leagues create fair matchups while leaderboards drive engagement within each tier. This prevents novices from getting discouraged while giving experts meaningful competition.

Group Challenges + Collaborative Challenges

Pair these when you want to balance competition with cooperation. Group challenges create team spirit while collaborative tasks build genuine connections. This creates stronger social bonds than pure competition.

Social Sharing + Community Recognition

Combine these when you want users to celebrate each other’s achievements. Sharing creates visibility while recognition adds meaning. This turns individual accomplishments into community moments.

Status Symbols + Competitive Events

This combination works when you want to make competition more meaningful. Status gives weight to victory while events create focused moments to earn it. This prevents competition from feeling endless or arbitrary.

And bridging to next week’s Engagement Loop mechanics:

Social Sharing + Streaks

Pair these when you want to turn individual habits into shared rituals. Streaks give users something worth sharing while sharing reinforces commitment to the streak.

What’s Next?

Social features can transform good products into great ones. They turn solo activities into shared experiences. They create the organic growth that every product team dreams about. But they only work when they genuinely enhance your core value.

Before adding any social feature, ask yourself: Do my users actually want to share this activity? Will competition make the experience better or worse? Is there a clear benefit to working together? Social mechanics should solve real problems, not create new ones.

In Part 3 of this series, we’ll explore Engagement Loop mechanics. These are the techniques that turn occasional users into daily active ones. We’ll look at how streaks, rewards, and challenges can create lasting habits when used properly. And we’ll examine how easily these powerful tools can backfire when implemented poorly.

Want to make sure you don’t miss it? Follow me here on Medium. And if you’re implementing social features in your product right now, I’d love to hear about your experiences in the comments.

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Want to start from the beginning? Part 1: Progress and Achievement is here.

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Sam Liberty
Sam Liberty

Written by Sam Liberty

Consultant -- Applied Game Design. "The Gamification Professor." Clients include Click Therapeutics, Sidekick Health, and The World Bank.

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